Add Divisions
Intro
Add divisions to a Shape's edges to create smoother deformations.
UI
Mode - Determine how the Shape's edges are divided.
- Number of Divisions - Set the number of divisions to add between existing points.
- Edge Length - Set a specific length for the resulting edges between points. This can result in a more even distribution of points.
Divisions - When Mode is set to Number of Divisions, set the number of subdivisions. For example, a value of 5 will subdivide an edge into 6 edges (creating 5 new vertices along the edge).
Max. Length - When Mode is set to Number of Divisions, if an edge's length is less then this value it will not be subdivided. For example, a 100x100 rectangle with Divisions set to 2
and Max Length set to 51
will only result in one subdivision as the resulting edges after the first subdivision are less than 51
px in length.
Edge Length - When Mode is set to Edge Length, set the length for the resulting edges.
Keep Original Points - When Mode is set to Edge Length, determine whether the original points from the Shape should be retained. Unchecking this can result in a more even distribution of points but, in some cases, a less accurate representation of the original Shape.