Alpha Material Override
Intro
Material Overrides allow materials inside complex/deep mesh structures like SVGs or Text to be edited. This can be achieved via the Sub-Mesh Behaviour's Fill or Stroke tabs.
By adding an Alpha Material Override to a Sub-Mesh, it's possible to blend between the original alpha and the one set by the Override. A Falloff can then be added to the Sub-Mesh to control the effect.
UI
Alpha - Set a value for the alpha.
Example
- Import an SVG into the Assets Window.
- Drag it in to the Viewport and choose Asset Layer from the options to create an SVG Shape.
- Connect a Sub-Mesh to the Deformer attribute of the SVG Shape.
- On the Sub-Mesh, switch to the Fill tab in the Attribute Editor.
- Use the
+
button to add an Alpha Material Override to the Fill Overrides attribute. - Set Alpha to 0.
- On the Alpha Material Override, open the Falloff tab and right click to add a Falloff.
- Move the Falloff over the SVG Shape.
As the Falloff moves over parts of the SVG, they will become transparent.