Chop Path
Pro Feature
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Intro
Chop a Shape into several slices.
UI
Count - Set how may slices to chop the Shape into.
Angle - Set the angle of the slices.
Offset - Add a position offset to the slices along the Angle. Connect a Behaviour (e.g. Random) to affect each slice independently.
Spread - Add a position offset to the slices perpendicular to the Angle. Connect a Behaviour (e.g. Random) to affect each slice independently.
Flatten Shape - When checked, when a sub-mesh like a Duplicator or Text Shape is being 'chopped', the child-meshes are flattened into a single mesh.
Flattened Shapes
Note that with Flatten Shape checked:
- The Shape is handled 'as one' meaning the slices are based on the overall bounding box of the Layer rather then each of the individual child-meshes. This can affect the position of the resulting slices.
- Any input materials are removed. A Sub-Mesh Behaviour can be then added to the Shape and used to apply individual materials to each slice. For example, add a Sub-Mesh as a Deformer to a Duplicator after the Chop Path, and then add a Color Array to the Sub-Mesh's Fill Color to assign a color to each slice.