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HSV Material Override

Intro

Material Overrides allow you to edit materials inside complex/deep mesh structures like SVGs or Text. This can be achieved via the Sub-Mesh Behaviour's Fill or Stroke tabs.

By adding an HSV Material Override to a Sub-Mesh, it's possible to blend between the original Hue, Saturation and Color and the values set by the Override. A Falloff can then be added to the Sub-Mesh to control the effect.

UI

Common Attributes +

Hue - Set a value for the hue.

Saturation - Set a value for the saturation.

Value - Set the value.

Example
  1. Import an SVG into the Assets Window.
  2. Drag it in to the Viewport and choose Asset Layer from the options to create an SVG Shape.
  3. Connect a Sub-Mesh to the Deformer attribute of the SVG Shape.
  4. On the Sub-Mesh, switch to the Fill tab in the Attribute Editor.
  5. Use the + button to add an HSV Material Override to the Fill Overrides attribute.
  6. Adjust the Hue, Saturation and Value values.
  7. On the HSV Material Override, open the Falloff tab and right click to add a Falloff.
  8. Move the Falloff over the SVG Shape.

As the Falloff moves over parts of the SVG, they will change color.