Pinch
Intro
Pinch and pull Shapes within a Falloff by moving a Null.
UI
Active - Enable/ disable the Deformer. This is useful when initially placing the Falloffs for Bind Area and Pinch Point.
Bind Area - The area where the Pinch is active. By default, a Falloff called Pinch Binder is added and connected to this attribute when creating a Pinch Deformer. Any shape points falling within this Falloff will be affected with any outside being ignored.
Pinch Point - By default, a Null called Pinch Mover is created and connected to this attribute when creating a Pinch Deformer. This Null can then be repositioned to 'pinch' the Shape it is deforming.
- Create an Ellipse
- Set Radius to W = 300, H = 300.
- Uncheck Bézier.
- Using the
+
icon on the Deformer attribute, select Pinch from the list. - Move the Pinch Binder Falloff so its centre is over the edge of the Ellipse.
- Move the Pinch Mover Null.
The part of the Ellipse within the Falloff is deformed. Try increasing the size of the Pinch Binder Falloff or adjusting its Falloff Graph.