Filters
Filters alter the existing materials of a Shape by changing the properties or positions of pixels.
Filters can be connected to multiple Shapes. For example, a single Drop Shadow Filter can be connected to multiple Shapes so that they all inherit the same appearance.
Example
- Create an Ellipse.
- Open the Ellipse's Fill tab in the Attribute Editor.
- Right click in the Shaders input and choose
Add Shader > Gradient Shader
. - Open the Ellipse's Shape tab.
- Click the
+
icon next to the Filters Attribute and choose Halftone.
Vector vs Raster
Note that adding Filters to Shapes results in a rasterised 'image' in the Viewport. The underlying vector Shape is unaffected but the resulting render will be anti-aliased. This should only really be noticeable when zooming into the Viewport.