Blend Shader
Intro
Combine several Shaders together and output a single Shader.
UI
Shaders - A list of connected Shaders. Right click > Add Shader, drag/ drop an existing Shader or make a connection to add Shaders.
Use the cog icon to adjust the settings for each layer:
- Shader - The connected Shader.
- Invert - Reverse the values of the Shader.
- Sample Mode - Determine how the Input Shader is sampled:
- RGB - Use the combined RGB values.
- Luma (Gamma Corrected) - Use the gamma corrected brightness values.
- Saturation - Use the saturation values.
- Lightness (Value) - Use the lightness values (average of the RGB channels).
- Red Channel - Sample the values held in the red channel.
- Blue Channel - Sample the values held in the blue channel.
- Green Channel - Sample the values held in the green channel.