Skip to main content

SLA Shader

Intro

Create novel noise effects.

Credit

The SLA Shader is kindly provided under licence by David Farmer in celebration of the life of Mark Coleran.

UI

Common Attributes +

Noise Type - Select the noise type:

Octaves - The number of octaves over which the noise function is calculated. Use a higher value to increase the amount of detail in the noise pattern.

Scale - Increase/decrease the scale of the noise.

Offset - Offset the noise position in x/y.

Color A - Set a color for the noise to interpolate with Color B.

Color B - Set a color for the noise to interpolate with Color A.

Invert - Invert RGB colors. Note that this is a post process so is not 'flipping' Color A and Color B – alpha is not affected.

Gamma - Set the gamma correction applied to the input values where values greater/less than 1 will darken/lighten a Layer.

Displacement - Increase this value to create more turbulent noise.

Time - This attribute is automatically connected to the Composition's frame number. Disconnect it for static Noise.

Time Scale - Increase/decrease the speed of the noise.