Connect Shape
Intro
Connect distributions of points to create intricate patterns of lines.
Connect Shape connects the points generated by a Distribution with straight or curved lines.
UI
- Shape
- Source
- Target
Mode - Set the mode for the connections.
- Within Range - Create connections if points fall within a Search Distance.
- Nearest - Connect the Source points to the Target points closest to them.
- Point Index - Connect the point index of the Source to the Target.
Time Offset - Connect a Behaviour to this attribute (such as a Stagger) to offset any animation you have on the connection lines (e.g Stroke trim).
Search Distance - When points come within this range they will connect (depending on other settings).
Connection Limit - Set the maximum number of connections that can be made.
Per Point Connection Limit - Set the maximum number of connections that can be made from each point.
Skip Points - Ignore every nth point.
Skip Offset - Offset the skip by this value.
Line Type - Set the type of line for the connections:
- Linear - Create connections with straight lines.
- Auto Bézier - Create connections with curved lines.
Auto Bézier Mode:
- Smooth - Set equal bézier handles to form a shoulder shape at both ends of the connection.
- Shoulder Target - Set the bézier handles to form a shoulder shape at the target end of the connection.
- Shoulder Source - Set the bézier handles to form a shoulder shape at the source end of the connection.
- Projection Vectors - Project bézier control points towards a target.
0,0
is used if no Projection Vector Target is specified.
Control Point Bias - Adjust the shape of the bezier curves.
Projection Vector Target - Connect a Shape to use as a target when Auto Bézier Mode is set to Projection Vectors.
Source Distribution - Set the Distribution Type to position the source points.
Ignore Target Distribution - When checked, the Source points will connect to each other rather than looking for a Target.
Target Distribution - Set the Distribution Type to position the target points.
Set the Source/Target Distribution to Sub-Mesh and connect a Duplicator as the Input Shape in order to draw the distributed points.