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Connect Shape

Intro

Connect distributions of points to create intricate patterns of lines.

Connect Shape connects the points generated by a Distribution with straight or curved lines.

UI

Common Attributes +

Mode - Set the mode for the connections.

  • Within Range - Create connections if points fall within a Search Distance.
  • Nearest - Connect the Source points to the Target points closest to them.
  • Point Index - Connect the point index of the Source to the Target.

Time Offset - Connect a Behaviour to this attribute (such as a Stagger) to offset any animation you have on the connection lines (e.g Stroke trim).

Search Distance - When points come within this range they will connect (depending on other settings).

Connection Limit - Set the maximum number of connections that can be made.

Per Point Connection Limit - Set the maximum number of connections that can be made from each point.

Skip Points - Ignore every nth point.

Skip Offset - Offset the skip by this value.

Line Type - Set the type of line for the connections:

  • Linear - Create connections with straight lines.
  • Auto Bézier - Create connections with curved lines.

Auto Bézier Mode:

  • Smooth - Set equal bézier handles to form a shoulder shape at both ends of the connection.
  • Shoulder Target - Set the bézier handles to form a shoulder shape at the target end of the connection.
  • Shoulder Source - Set the bézier handles to form a shoulder shape at the source end of the connection.
  • Projection Vectors - Project bézier control points towards a target. 0,0 is used if no Projection Vector Target is specified.

Control Point Bias - Adjust the shape of the bezier curves.

Projection Vector Target - Connect a Shape to use as a target when Auto Bézier Mode is set to Projection Vectors.

tip

Set the Source/Target Distribution to Sub-Mesh and connect a Duplicator as the Input Shape in order to draw the distributed points.