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Mesh Array

Intro

Create a list of meshes (Shapes/Compositions/Groups) that can be assigned to other Layers via their indices.

UI

Auto Index - Automatically output all indices within the array.

Index - Manually output an index within the array (uncheck Auto Index to enable).

Reverse - Invert the order the indices are output in. For example, where there are 3 indices 0,1,2, their order will be reversed to 2,1,0.

Count - Output the number of indices in the array.

Button iconAdd
- Use this button to add more rows (indices) to the array.

0: Mesh - The first index in the array. Drag a Shape, Composition or Group into this attribute.

Example
  1. Create 3 different Shapes.
  2. Create a Mesh Array.
  3. Click the
    Button iconAdd
    button to add 2 more indices to the Array.
  4. Connect each Shape to each index on the Mesh Array.
  5. Create a Custom Shape.
  6. Connect meshArray.idcustomShape.inputShape.
  7. Select the Custom Shape and click the Duplicator icon in the Shelf.
Double click to set Index

Double clicking on a indices' row will set the Index to that value.